Life-Altering Line-Drawing Instrument Design Concept of the Day: Giha Woo’s “Constrained Ball” can be attached to any standard writing instrument to assist in the production of ruler-free lines. In addition, the device has a built-in LCD screen which displays the total length of any line drawn.
As others have noted, this would likely require at least one additional gear to create functional stability, but an interesting concept nonetheless.
The state we call the “honeymoon period” is known as being in limerance, and there are specific things going on in our brains (darling, when I look at you my ventral tegmental area lights ups with the power of a thousand suns and my caudate nucleusis floods with enough dopamine and norepinephrine to fill a thousand seas) when this happens.
The pharmaceutical industry will cotton on to this and produce pills to keep the spark of love alive. We already take vitamins, Viagra and Prozac by the bucketload to improve our standard of living, so why ignore this incredibly important aspect of our emotional lives?
Worried that it’s not ‘real’ love? In the future the lines between what we think of as real, virtual, enhanced or fake will be more blurred anyway. We won’t mind.
Prenuptial agreements will be accompanied by brain scans which will ‘prove’ we’re marrying for love. Marriage counselling could take place in the EEG/fMRI scanner, with new versions of neurofeedback therapy helping us get our relationships back on the right track.
Love is good for your health.
Once we’ve all given up smoking and we eat well and exercise, what’s next on the agenda? We may be seeing NHS leaflets encouraging us to go speed-dating. We may even be prescribed the Love Drug described above.
More likely, we will be offered more education about love, which starts in schools and continues at the GP. It’s happening already. Interpersonal psychotherapy is an evidence-based talking therapy which helps people with relationship skills. The benefits are improved mental and physical health, which last a lifetime. The NHS is already investing more money in IPT, and will continue to do so.
Love is big business.
There are thousands of dating sites out there, catering for more niches than anyone knew existed. (Geek lover? Got a Stashe Passion? Zombie looking for love?) This diversification won’t continue.
The truth is, there are lots of unconscious things going on when we fall in love. We are not always good judges of our own characters (and we can’t help lying in our profiles.) We’re not good judges of characters of others and we often don’t have a good understanding of we should be looking for in a partner that will make us happy.
OKCupid are doing some very interesting things with the data they’re gathering from their millions of members which finally gives us real data about what makes a good match. When Google gets involved, things will get interesting and result in love.google.com
We won’t need to spend several hours writing our profiles trying to sell ourselves.
A Google spider will find all the things we’ve ever written online (On Buzz, Twitter, blog, social network profiles etc.), then text analysis software like Alceste will scan it and suss you out based on:
keywords (i.e. I mention ‘books’ a lot on my blog)
frequency of keywords (I mention books a LOT)
moods (i.e., I complain a lot, especially in the mornings)
thought patterns (i.e. I can get overexcited and Tweet a lot)
sentence structure, grammar (i.e. I’m an informal writer, but I don’t use three exclamation marks in a paragraph and I don’t write LOL.)
Then Google Love will look at all that juicy data it has about us as individuals:
Google Love will gather an overwhelming amount of data on millions of people and track the course of their relationships. Using all this knowledge, eventually Google will be able to create a Love algorithm to find the ideal partner for everyone.
The Google Love algorithm will be big and beautiful, and it will work.
Marriage, sex and robots.
Most visions of love in the future involve a lot of casual sex (thank you male sci-fi authors.) As sex becomes safer with improved contraception, people will be doing more of it. Google Love won’t care if you’re unavailable, if your data is there then you can be ‘headhunted’ by a love interest. If you were told you had a 98% chance of falling in love with someone wouldn’t you want to meet them?
‘Traditional’ marriage is a crazily outdated concept. In what other area of life would we accept a contract that we sign when we are intoxicated (see ‘Love is a drug’ above) that is binding until death? As life expectancies continue to increase, marriage must have more flexibility. Perhaps similar to a mobile phone contract – minimum of 10 years with a rolling annual contract afterwards.
There’s definitely a place for the robot girlfriend and BritneyBot. The BoyfriendBot version will be sophisticated software only, programmed to send romantic/loving messages and emails throughout the day to satisfy her need to feel adored.
Love is a meme.
That instinct for all-encompassing love from an all-powerful, benevolent, omnipotent being we have as babies never leaves us just because we become adults, so we invented God to fill the gap. For a long time, religious love was seen as True Love. We evolved to believe we’re the centre of the universe and it’s a heady feeling to be told that God loves us.
But now the philosophers have dug a God-shaped hole in our heads, what replaces it? Look at the popularity of the Twilight Saga to see what is happening already. The fantasy of romantic love and our instinct for religion meet in stories like this, and the result is 85 million books sold worldwide.
Stories about love (seen in films, books, magazines, perfume adverts, family and friends) propagate the love myth and make it stronger. The supernatural love meme will become stronger and more powerful. Vampires aren’t going anywhere.
For Jean Baudrillard (1983), “at any moment in the course of our modernity, a particular arrangement of signifying objects and images conditions the way we see the world” (Clark, 1995). “Each major transformation is accompanied by a feeling of disorientation and discomfort over the loss of the previous ‘reality’. This effects a recourse into the imagined certainties of the receding order to ground or stabilise that which is new. In this way, “reality loops around itself”, as “each phase of value integrates into its own apparatus the anterior apparatus as a phantom reference, a puppet or simulation reference”” (Baudrillard, 1988: 145, 121; cited in Clark, 1995). In these words, we see Baudrillard’s perspective can apply neatly to my analysis of Mobile AR. Taking up where McLuhan left us- a view of the Magic Lens constrained by its deterministic overtones- Baudrillard injects the much-needed element of an actively social construction of Mixed Reality, whilst grounding my work in his Postmodern thought on Virtuality.
I am interested in the view that iterations of reality, whilst overlapping and viewable through the Magic Lens, support and influence each other’s existence within a wider structure. I could live wholly in The Virtual, and bring to it conceptions of the reality from whence I came. We see a similar behaviour in Alternate Reality games such as Second Life (Linden Lab: 2003)or The Sims (Maxis: 2000) whereby developers program known physical world causalities, behaviours and actions despite the near-limitless formal opportunities offered by the medium. Users, when given freedom, will likely bring their own conceits and personal experiences to these alternate realities, thereby foregoing what else might be possible in favour of their own culturally-inherited drives and ambitions. The Magic Lens presents a wholly new canvas for the social construction of reality. The collaborative and democratic Mobile 2.0 ethos that Nokia hope to breathe into Mobile AR could falter if users bring too much of our present iteration of reality to it. The Magic Lens offers an opportunity to reshape The Real, not solely through tagging buildings or leaving messages floating in mid-aid, but through the lessons we might learn through engaging with each other in a new way.
Baudrillard focused his work on how we interface with information, and how we build it into our view of reality. He posited that The Media had hijacked reality, becoming a powerful force in the construction of hyper-reality, a social reality that has become more powerful than we exert control over. Through the Magic Lens, we might give form to some aspects of hyper-reality. The medium allows for virtual elements to co-exist with real objects occupying space in the user’s own hyper-reality. In this way, each user can choose which hyper-reality they want to exist in, whether it is one in which 3D AR avatars walk the streets and go about their virtual lives; or one where arrows and directions graphically point out where to go to fulfil a shopping list’s requirements. The Magic Lens makes a shift from mass-media control to personalised, user-focused context-based reality: Reality 2.0 if you will.
Assuming AR does present a new layer to reality, there are certain Baudrillardian imperatives that we will bring to this landscape. One such imperative links the physical properties of real-world space- gravity, mass, optics- to our new environment. To make sense of virtual elements in their context we will employ what we already know about the environment we are in. This means that the most prized virtual objects will exhibit expected behaviour, intuitive interactivity and will be visually suited to its surroundings. Similarly, an object’s location in space alters its perceived importance. I would argue that should a common Mixed Reality exist, governing bodies would write entire protocol for the positioning and size of virtual objects so that one contributor could not take up more than his worth. Important to consider is that even writing hypothetically I am bringing Baudrillardian imperatives to task, applying democracy to a non-existent world! Baudrillard’s “reality loops around itself” has a troublesome effect on my analysis. Let me instead take a fresh perspective, in my next section written from the perspective of Walter Benjamin…
The Internet, or specifically the World Wide Web, requires a limited virtuality in order to do its job. The shallow immersion offered to us by our computer screens actually serves our needs very well, since the Internet’s role in our lives is to connect, store and present information in accessible, searchable, scannable, and consistent form for millions of users to access simultaneously, to be dived in and out of quickly or to surround ourselves in the information we want. The naturally-immersive VR takes us partway towards Mobile AR, but its influence stops at the (admittedly profound) concept of real-time interaction with 3D digital images. What the Internet does is bring information to us, but VR forces us to go to it.
This is a function of the Mixed Reality Scale, and the distance of each from The Real. The closer we can bring artefacts from The Virtual to The Real, the more applicable these can be in our everyday lives. The self-sufficient realm of The Virtual does not require grounding in physical reality in order to exist, whereas the Internet and other MR media depend on The Real to operate. AR is the furthest that a virtual object can be ‘stitched into’ our reality, and in doing so we exploit our power in this realm to manipulate and interact with these digital elements to suit our own ends, as we currently do with the World Wide Web.
The wide-ranging entertainment resources offered by the Internet are having a profound effect on real-world businesses, a state of flux that Mobile AR could potentially exploit. There is a shift in the needs of consumers of late that is forcing a change in the ways that many blue-chip organisations are handling their businesses: Mobile data carriers (operators), portals, publishers, content owners and broadcasters are all seeking new content types to face up to the threat of VOIP (Voice Over Internet Protocol) – which is reducing voice traffic; and Web TV/ Internet – reducing (reduced?) TV audiences, particularly in the youth market.
T-Mobile, for example, seeks to improve on revenues through offering unique licensed mobile games, themes, ringtones and video-clips on their T-Zones Mobile Internet Portal; NBC’s hit-series ‘Heroes’ is the most downloaded show on the Internet, forcing NBC to offer exclusive online comics on their webpage, seeking to recoup advertising revenue losses through lacing the pages of these comics with advertising. Mobile AR represents a fresh landscape for these businesses to mine. It is no surprise, then, that some forward-thinking AR developers are already writing software specifically for the display of virtual advertisement billboards in built-up city areas (T-Immersion).
The Internet has changed the way we receive information about the world around us. This hyper-medium has swallowed the world’s information and media content, whilst continuing to enable the development of new and exciting offerings exclusive to the desktop user. The computing capacity required to use the Internet has in the past constrained the medium to the desktop computer, but in the ‘Information Age’ the World Wide Web is just that: World Wide.