Nucleus Medical Media’s 2011 3D medical animation demo reel shows surgery, anatomy, mechanism of action (MOA), and physiology produced for medical devices, pharmaceutical companies, biotechnology, marketing agencies, lawyers, and more.
What Nucleus don’t include in their showreel’s YouTube description, but will become apparent, is that they are probably among the finest computer animators working today.
In my view they depict very complicated biomechanical processes so very clearly, and quite beautifully too. Here’s the aforementioned showreel:
My question is, how is it these guys are nailing it so hard?! Are they scientists trained in CAD, or the reverse?
The guys at GelSight are on to something big – or at least, magnified.
Their specially designed rubber lens lets one see details as small as two microns thick, through their patent-pending and newly perfected approach. This video demonstrates how it all works:
And this video shows off the extent of GelSight’s sensitivity:
The stuff looks really cheap to produce, but with a wide range of applications, especially for ballistics or engineering. Personally, I’d buy some just to use as a desk toy, alongside my Intelligent Putty and other cool shit.
It’s the simple combination of rubber and reflective paint that makes GelSight’s patent so valuable, albeit so simple. Yet it took two MIT alumni to spot the gap and to productize. Goes to show what other great combinations are still out there waiting to be discovered!
Coming Soon: 3D computing. Well, it makes sense, doesn’t it?
My claim is that 3D is the next step in object-oriented user interface (OOUI), which is the way most of us interact with computers after someone (at Apple, I think) had idea that we’d store ‘documents’ in ‘folders’ rather than access them via a command line. Ever since, we’ve been using ‘object-oriented’ analogies to interact with our machines.
Now is the age of 3D screen technologies, with Hollywood fighting back from piracy with a new golden age for cinema, Samsung outperforming Sony to becoming the number one manufacturer of 3D TVs, and the Nintendo 3DS making use of prismatic 3D in it’s menus, and of course in-game (think I might be buying Ocarina again soon). Not to mention Microsoft’s Kinect, which changes the way we interact in the three dimensions of physical, as opposed to virtual space.
But before all of this, there were innovators trying to make 3D compliant with everyday use, such as TATMobile who, without the power to print prismatic screens, force a behaviour change through the use of 3D glasses, or sell expensive stereoscopic 3D projectors, had come up with a pretty cool lo-fi solution:
The video above demonstrates the use of a front-facing camera on one’s mobile phone to track the location of your eyes, augmenting what’s onscreen, allowing you to see ‘behind’ icons or onto different screens by peering around. Hopefully you can imagine how a 3D screen might alter the way you interact with your device, so it’s no wonder they were bought by RIM and are now developing UI for BlackBerry.
While we’re at it, also check out the work of Bumptop (sadly now defunct), Johnny Lee‘s Wii hacks, and even YouTube‘s foray into 3D video.
Another lo-fi solution to making 3D useful comes from Mozilla, outlined in this fascinating article. Their technology, called Tilt, is not a way to physically see in 3D (it’s just software at this point), but certainly nods towards the future 3D stereoscopy web content. You can test Mozilla’s Tilt plugin in Firefox with their beta plugin at that link, but here’s a demo:
All we need now is for computer, laptop, tablet & mobile screens to become 3D-enabled, and for vast swathes of web designers to optimise their sites for WebGL, and suddenly those social buttons become a bit more clickable.
I’m talking about the principle that when things appear, or intend to appear as visibly human as possible they often can’t jump the gap in one’s perceptions, thereby freaking the living crikey out of an observer.
Take some time to digest the diagram above, and then hit up the video below to see what I mean. My suspicion is that, yeah, they’ve just about played it safe, but the characters in the film will feel less familiar than they did in the comics, or even the cartoon series.
For more on the Uncanny Valley, check out my post on Branded Robotics, where a leading scientist gives me his thoughts on what works and what doesn’t. Hopefully, the Tintin creators have done their research too.