When plans for The Shard were unveiled my first thoughts were that its piercing aesthetic would be too harsh for the London skyline. But now it’s been ‘topped out’ and soon to open to the public, it’s time to get used to it.
I heard somewhere that Irvine Sellar, the property magnate behind the tower, intends for his creation to stand for more than 200 years. Well, of course it does, but this concept did the most to shift my perspective.
Imagine how this city will feel in two centuries: totally transformed, utterly modern and yet (hopefully) still uniquely London. The Shard is another step towards an exciting Future London.
To illustrate my point, here’s a video flyover showing the tower in context. Watch closely and you’ll see London’s slow climb towards a cyberpunk sky:
Here’s something you don’t see every day:
From the video description:
A simple plus/minus 1V signal from a beat-heavy song can be used to stimulate the motor neurons in the leg of a cockroach. This is an example of such.
Using setups like this can help us understand how neurons and muscles work, and can assist us in understanding our own nervous systems.
I’ll tell you what else this helped me understand: we’ve reached such mastery of nature that we’re now just having fun with it. I’m not sure if this is good or bad, but the above example is certainly a bit macabre.
There’s this guy called Matthias Müller, and he makes beautiful abstractions out of virtual dust on his supercomputer. He’s some kind of motion-art superhero, probably sent to us from the exploding Planet 3DS Max by his scientist parents.
In this post I’ve picked out a few examples of his work, because as well as being simply gorgeous viewing material, they’re great examples of what’s possible with a few gigs of RAM, a graphics card and some imagination.
Probably my favourite due to it’s relative simplicity, this tech demo plays with texture in surprising ways:
This next one is so epic! Like an underwater fireworks show of electric choreographed jellyfish, or something…
Watch as millions of particles merge and blend with infinite complexity in this piece of seemingly generative fludity:
This final clip is almost a love story. Watch as two swirling masses collide, explode and dance in time with the music:
An undoubtedly talented guy, Matthias has done commercial work for Honda and Vodafone (as featured last year). His YouTube channel is certainly worth a look, as are his lovely image renders on CGPortfolio.
I can barely get the most out of MSPaint, however…
If I’m to make good on my resolution to blog something every single day, then I currently owe a whopping eleven blog posts.
I ought to get on with it, hadn’t I?
In the spirit of getting on with it, the new Justice video features electro-rockstars Gasparde and Xavier doing exactly that, while preparing for the release of their track ‘Audio, Video, Disco’ from the eponymous album.
The video documents the pair living and breathing their work in the studio at all stages of the track’s life cycle, from conception to critical acclaim. You’ll like it, because it’s confident, it’s awesome, and it’s very very French:
One more post by midnight… time to get on with it!
You might have heard of quantum levitation, AKA the Meissner effect, flux pinning or superconducting magnetic levitation. But if you haven’t had the pleasure, then here’s what the fuss is all about:
When those two magnets are placed on the track and sent swirling in different directions, don’t you wish you could have a go yourself? Just me? I suppose I do bloody love magnets. But I’m not alone in this, however…
A team from the ‘Japan Institute of Science and Technology’ (JIST) have sought to create a table-top game using the principles of quantum levitation at it’s core. Their inspiration? The classic racer wipE’out” on PlayStation.
Although there is some skepticism as to the authenticity of this work (there is no JIST and their video looks too smooth) the proof of concept alone is very cool, and obviously a lot of work has been put into this very clever fake. Take a look for yourself: