Tag Archives | texture

Matthias Müller’s Particle Art

There’s this guy called Matthias Müller, and he makes beautiful abstractions out of virtual dust on his supercomputer. He’s some kind of motion-art superhero, probably sent to us from the exploding Planet 3DS Max by his scientist parents.

In this post I’ve picked out a few examples of his work, because as well as being simply gorgeous viewing material, they’re great examples of what’s possible with a few gigs of RAM, a graphics card and some imagination.

Probably my favourite due to it’s relative simplicity, this tech demo plays with texture in surprising ways:

This next one is so epic! Like an underwater fireworks show of electric choreographed jellyfish, or something…

Watch as millions of particles merge and blend with infinite complexity in this piece of seemingly generative fludity:

This final clip is almost a love story. Watch as two swirling masses collide, explode and dance in time with the music:

An undoubtedly talented guy, Matthias has done commercial work for Honda and Vodafone (as featured last year).  His YouTube channel is certainly worth a look, as are his lovely image renders on CGPortfolio.

I can barely get the most out of MSPaint, however…

World Builder – A Film Where Holography Meets Romance

I stumbled upon a video last night, in which a man builds a virtual world using holographic tools for a certain special someone. It’s a blend of astounding graphics, clever user interface ideas, some poignant moments, and an actor who does this odd sideways smirk quite often (but don’t let that spoil it).

World Builder was shot in a single day followed by about 2 years of post production. It has won several short film awards. The film’s creator, Bruce Branit, has built a Facebook community around World Builder, where he’s been sharing updates, behind the scenes material, and the news that he’s pressing on with a feature length version.

world builder large1 300x168 | World Builder   A Film Where Holography Meets Romance | Digital CortexMy favourite element of this video is Bruce’s interface concept – fingertip control, a wrist-mounted colour & texture palette, and a sense of our favourite Photoshop tools brought into the real-world.

As with all the videos I post here, remember to hit fullscreen, and let me know what you think in the comments. Don’t get too slushy though.

Self-Pixellation

In his recent work “Papercraft Self Portrait”, 3D artist Eric Testrole did something really cool for Halloween. He pixellated his own head!

It was kind of inspired by big-head mode seen in videogames. I really wanted to get the faceted geosphere look with wireframe.

He’s been a character designer in the video game industry for nine years, so this is a case of life now mimicking his art, as his skills having now ‘absorbed’ his very being. Very spooky. Here’s how it happened:

model1 | Self Pixellation | Digital Cortex
A model was created from a blocky 370 polygons
mudbox1 | Self Pixellation | Digital Cortex
Texture was added to match his appearance using PhotoShop
4067409891 4c1c43124c o1 | Self Pixellation | Digital Cortex
The ‘polygons’ are printed, cut & glued together

The finished result is the surreal creation you see prowling the streets in the below Flickr photoset. Hit fullscreen for best effect: