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Reverse Cone-ing

There’s a scene in Batman #496 – 1993′s Knightfall story arc, supposedly the source material for much of Nolan’s TDKR – where Joker and Scarecrow set about terrorising Gotham through a series of prank calls.

In one panel they’re evading the police in an ice-cream truck, until they reach a toll booth… And that’s when this happens:

Batman 496 pg07 530x784 | Reverse Cone ing | Digital Cortex

J5kTJ | Reverse Cone ing | Digital CortexOK let’s get this straight.

Do we think the Joker invent cone-ing?

The meme to beat in 2011?

Or at least, reverse cone-ing?

Answers on a postcard, please.

Pixar’s Zoetrope and the 4th Dimension

As leaders in computer animation, in terms of box-office takings, technical prowess and industry awards, it’s easy to forget that Pixar’s roots are in traditional animation: the frame by frame progression of a set of still images at speeds that trick the eye into perceiving a single moving image.

But in the Age of Mechanical Reproduction, it’s hard to explain the essentials of what Pixar really do without spoiling some of the magic: as any Behind the Scenes DVD extra will show you, it’s a probably a bunch of sweaty animators slaving over their Wacom tablets for months on end.

zoetrope large | Pixars Zoetrope and the 4th Dimension | Digital Cortex

a traditional zoetrope

So when Disney sought to showcase their acquisition (they bought Pixar back in 2006) in a couple of their resorts, they tasked Pixar with a demonstrating how animation works in a way that keeps the magic in.

What they came up with – a modern re-imagining of the zoetrope – is something to truly surprise and delight.

Take a look at this:

Lovely, isn’t it?

What caught my attention is the point animator Warren Trezevant makes:

It’s the clearest explanation of animation, because you get to see every frame of animation before your current frame [...] and every frame of animation after it. Here you have the opportunity to see the tricks the animators use to make things move.

3339883377 9b5687bfd4 | Pixars Zoetrope and the 4th Dimension | Digital Cortex

Dr. Manhattan

Thinking more deeply on this, one could consider the zoetrope’s design as illustrative of one other concept: four dimensional perception.

Unlike traditional screen-based animation, the zoetrope lends observers the ability to see ‘through time’. One can rewind or fast-forward through frames with a slight adjustment in perspective, much like Watchmen’s Dr. Manhattan.

This recalls an essay I wrote applying McLuhanism to comic books, which talks around the medium’s unique ability to force a sort of cognitive leap between the panels of a page (despite speeds far lower than 30 fps).

In comics, the reader’s mind fills in the blanks, making it probably the most effective animator of all. And now that Disney owns Marvel too, perhaps we’ll see more examples of Disney playing around in the fourth dimension.

Cinemetrics: Interactive Movie Infographics

Cinemetrics is the fascinating result of Frederic Brodbeck‘s bachelor graduation project at The Royal Academy of Art in the Netherlands.

poster 3 | Cinemetrics: Interactive Movie Infographics | Digital CortexAs a graphic designer, Brodbeck is drawn to particular style details, but as a generative coder he’s interested in exploring the role for graphic design in analysing these same details.

He picked the medium of film as his ‘data-set’ and came up with something actually very unique: rather than analysing the meta-data around a film (i.e. from IMDB), he’s using movies themselves.

The project seeks to ‘fingerprint’ films (a bit like the recent moviebarcode site) and turn them into interactive models. The models can be manipulated to allow users to identify differences or trends in the graphics via a sexy looking interface, all of which he’s now open-sourced on GitHub.

Here’s a demo:

Brodbeck defines the project as “an experiment to find out if the data that is inherent in the movie can be used to make something visible that otherwise would remain unnoticed.” It’s a really interesting area for academic inquiry, one which he set out the following goals:

Measuring and visualizing movie data to reveal the characteristics of movies and to create some sort of unique “fingerprint” for them.

Extracting and analyzing information – such as the editing structure, use of colors, speech or motion – and transform them into graphic representations, so that movies can be seen as a whole and easily be interpreted or compared.

Working experimentally and presenting the work both in print and digital media.

A side effect is that the system he’s built is great at comparing films, so as to see differences between originals and remakes; within similar genres; among a string of sequels, similar filmmaking styles or certain directors.

What’s great is the system is actually useful. It’s an infographic engine for film-buffs, and we know how popular those are, don’t we?!

Frederick, I look forward to the sequel!

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10 Minutes of Animated Gifs

10 minutes of animated gifs set to a banging soundtrack. Spot the meme! - Cache Rules Everything Around Me

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Andy Goldsworthy

Meditations on nature in this fantastic photo set - Andy Goldsworthy’s Digital Catalogue on Synaptic Stimuli