Tag Archives | mobile

Experience a Glimpse of 3D Web Browsing

Coming Soon: 3D computing. Well, it makes sense, doesn’t it?

118610 monitor1 300x225 | Experience a Glimpse of 3D Web Browsing | Digital Cortex

image credit: http://goo.gl/98PXI

My claim is that 3D is the next step in object-oriented user interface (OOUI), which is the way most of us interact with computers after someone (at Apple, I think) had idea that we’d store ‘documents’ in ‘folders’ rather than access them via a command line. Ever since, we’ve  been using ‘object-oriented’ analogies to interact with our machines.

Now is the age of 3D screen technologies, with Hollywood fighting back from piracy with a new golden age for cinema, Samsung outperforming Sony to becoming the number one manufacturer of 3D TVs, and the Nintendo 3DS making use of prismatic 3D in it’s menus, and of course in-game (think I might be buying Ocarina again soon). Not to mention Microsoft’s Kinect, which changes the way we interact in the three dimensions of physical, as opposed to virtual space.

But before all of this, there were innovators trying to make 3D compliant with everyday use, such as TATMobile who, without the power to print prismatic screens, force a behaviour change through the use of 3D glasses, or sell expensive stereoscopic 3D projectors, had come up with a pretty cool lo-fi solution:

The video above demonstrates the use of a front-facing camera on one’s mobile phone to track the location of your eyes, augmenting what’s onscreen, allowing you to see ‘behind’ icons or onto different screens by peering around. Hopefully you can imagine how a 3D screen might alter the way you interact with your device, so it’s no wonder they were bought by RIM and are now developing UI for BlackBerry.

While we’re at it, also check out the work of Bumptop (sadly now defunct), Johnny Lee‘s Wii hacks, and even YouTube‘s foray into 3D video.

Another lo-fi solution to making 3D useful comes from Mozilla, outlined in this fascinating article. Their technology, called Tilt, is not a way to physically see in 3D (it’s just software at this point), but certainly nods towards the future 3D stereoscopy web content. You can test Mozilla’s Tilt plugin in Firefox with their beta plugin at that link, but here’s a demo:

All we need now is for computer, laptop, tablet & mobile screens to become 3D-enabled, and for vast swathes of web designers to optimise their sites for WebGL, and suddenly those social buttons become a bit more clickable.

The Ultimate Android Homescreen

I recently upgraded to a brand new phone, the Samsung Galaxy S2, and let me tell you, her beauty is a thing to behold.

This is my second Android device, my first being an HTC Hero, whom I loved like a little brother. But I love my Galaxy like she’s a sexy robot from the future, trained to be awesome.

Sexy Robot Women 21 208x300 | The Ultimate Android Homescreen | Digital Cortex

Given I’ll be spending the next couple of years with her, it’s important that I maximise all that awesomeness. For me, that boils down to the following areas:

  • She needs to look attractive
  • She needs to let me do my thing
  • She needs to last ’til at least midnight
  • She needs to be constantly surprising
  • She needs to feel like she’s all mine

It’s quite possible to achieve these things from your Android device: it just requires a bit of time to work out your priorities, and sometimes the advice of a few well respected sources. Ultimately, it’s experience that leads to a happy relationship. By the way, yes, I’m still talking about mobile phones.

With all of this in mind, I think I’ve found my ultimate Android setup, the perfect relationship, if you will. So without further ado, I present to you my Ultimate Android Homescreen, a perfectly-tuned combination of sexiness, usefulness, battery life and entertainment.

At just three screens, she’s the most efficient I could conceive of – the product of several hours hard thinking!

  1. The ‘Immediacy’ Screen - stuff you need right now
  2. The ‘Entertainment’ Screen - stuff to feed your head
  3. The ‘Productivity’ Screen - stuff to get shit done

A couple of things glue this all together: Tasker, and LauncherPro. I also advise JuiceDefender, but like all of the apps listed below, it’s not an essential. After all, this is more a ‘what worked for me could work for you’ article (like this one).

(click the graphic to view in fullscreen)

android ultimate homescreen 540x999 | The Ultimate Android Homescreen | Digital Cortex

Whether you follow this exact recipe, or you choose to develop your own ultimate Android homescreen, I hope you’ll be very happy together, and I’d love to hear from you in the comments below.

Mobile Sketching App from Autodesk

My new Samsung Galaxy S2 is awesome. Seriously awesome.

Though I have a full blog post detailing my Android setup (composed for immediacy, productivity and entertainment) in the works, I thought I’d share details of one of my favourite apps: Autodesk’s SketchBook Mobile.

With it, and my trusty BoxWave Capacitive Stylus, I’ve turned my handset into a mobile sketchpad. Here are the results:

wpid photoeditor camera input | Mobile Sketching App from Autodesk | Digital Cortex

Me, taken with the front-facing camera

wpid Sketch9121232 | Mobile Sketching App from Autodesk | Digital Cortex

Me, traced via SketchBook Mobile

So it’s pretty effective, right? I’m no Picasso, that’s for sure, but the app is a very handy addition to my mobile armory, and it’s one I’d recommend to anyone with a powerful enough device. Here’s their full product demo:

Oh yes, almost forgot to mention – this whole post, except for formatting and adding links, was completed on my handset itself via the official WordPress app. Suck on that, Apple fanboys!

ARRR! Augmented Reality Pirates!

Cambridge-based Augmented Reality specialists Optricks Media have just released their newest creation: AR! Pirates.

Attention, mateys! As of May 26th, AR! Pirates is available for free on the iPhone, iPod Touch and iPad on the App Store. ARRR!!

It’s a swashbuckling shoot-em-up game for Symbian devices (Nokia, Samsung, Sony Ericsson) that uses a really unique marker-based mechanic: the coins in your pocket!

vlcsnap 2010 06 22 11h25m45s2501 150x150 | ARRR! Augmented Reality Pirates! | Digital Cortex

In AR mode, three coins laid out in a triangle become a desert island, and the surface they are on become the ocean. The idea is to stop waves of marauding pirates from stealing your buried treasure, so you must aim your device to blast the approaching galleons with your cannon, whilst avoiding their fire by moving (yes, moving!) out of harm’s way.

The more ships you sink, the more treasure you earn and the more power-ups you unlock. There are 30 levels in all, including battles with the Spanish Armada, drunken pirates and ghost ships. It costs 99p to download the full version, chargeable to your phone bill.

Here’s a video of the game in action!

As you’ve seen, the innovative approach that Optricks have taken with their markers mean it’s possible to play at any scale. You could use coins to keep the game small enough to play in the pub, or you could ‘upscale’ and use larger discs (like frisbees) to play with massive pirate ships. The best bit: the larger the markers, the larger the field of play, and the more immersive the player experience!

This is one of the best, most purposeful uses of AR that I’ve seen. There are too many use-cases where ‘the medium is the message’ – but in this instance the medium is what connects you to the content, rather than defines your experience of it. Great work Ian, Gavin, Marcus and Dylan.

Here’s the link again: AR! Pirates.

Experts Predict The Next Decade In Mobile

Rudy de Waele has been a busy man. He’s curated 37 of the world’s most notable voices from Mobile & Academia for inclusion in his Mobile Trends 2020 slide deck – a collection of thoughts on where we’ll all be this time next decade:

“I asked some of my personal heroes in mobile to write down their five most significant trends for the coming decade. All of them have been of great inspiration to me during this decade: for their ideas, visions, talent, the capabilities to adapt and the perseverance to succeed whatever the situation.”

Here’s the deck. Hit fullscreen for best viewing experience:

These are my five stand-out ideas from the presentation. What are yours?

Digital syllogomania:

Digital garbage collection becomes a (very) lucrative business
Slide 10 / Fabien Girardin / Researcher at Lift Lab

Sensors:

Mobile devices will have sensors added which will enable the capture of local data from temperature to noise and from location to who else is on the room
Slide 13 / Tony Fish / Entrepreneur

Cellular voice dies:

It truly becomes another form of data on the next generation data networks
Slide 30 / Kevin C. Tofel / Managing Editor at jkOnTheRun

Mobiles manifesting AI:

Fulfilling, at last, the vision of “personal digital assistants”
Slide 33 / David Wood / Principal at Delta Wisdom

New sonic experiences:

Augmented reality, 3D sound, will create new mobile audio formats and end user experiences
Slide 41 / Atau Tanaka / Director of Culture Lab