I read about Foldit in Wired US yesterday, a game that takes the foundations laid by SETI@home, which uses thousands of computers’ idle time to decode frequencies from Space, and crowdsources solutions to the protein folding problems that are currently baffling the smartest machines in the world. The difference with Foldit is that it’s not [...]
Web Discoveries for June 16th
by Tom Saunter on 16. Jun, 2009 in del.icio.us
These are my del.icio.us links for June 16th Layar – Criminy. This is the future I predicted two years ago in my dissertation finally coming to life. The phrase ‘Game Changer’ comes to mind. SPRXMobile Mobile Service Architects » Home – Makers of the awesome sounding Android App – Layar; home of @Rhymo, a fave [...]
Where is freedimensional?
by Tom Saunter on 03. Jun, 2009 in advertising, mobile
You’ve probably read about Google Latitude, and maybe even used it yourself. I’ve been using it mostly without meaning to, because I activated the service on my N95′s Google Maps and the bloody thing never turns off. Here’s where I am right now: Locative technologies are a growing area of interest for me. I believe [...]
There Should Be More Robots on TV
by Tom Saunter on 22. May, 2009 in Technology, video
This is incredible. Just when I thought I had a grip of current robot development, the Japanese blow my mind with this piece of raw awesomeness: Bizarre Japanese Fighting Robots Uploaded by DiagonalView. – Videos of the latest science discoveries and tech. It is so difficult to keep pace with the Far East on the [...]
Gameware: A Case-Study in AR Development
by Tom Saunter on 10. May, 2009 in academic
I have been aided in this series by a connection with Gameware Development Limited, a Cambridge-based commercial enterprise working in the entertainment industry. Gameware was formed in May 2003 from Creature Labs Ltd, developing for the PC games market which produced the market leading game in Artificial Intelligence (AI), Creatures. When Gameware was formed, a [...]
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