Tag Archives: interactive
r2d2 branded robot

On the Potential for Branded Robots

Last year I wrote about these awesome fighting robots from Japan, where  I asked this question: “I am very interested in at least progressing research into the potential for branded robotics, androids & cybernetics if any readers have thoughts?” I received an equally awesome response from one Pius Agius, who challenged me on my Western predilection [...]

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Web Discoveries for July 17th

These are my del.icio.us links for July 17th The Internet of Things starts here – Violet •• Let All Things Be Connected – Future blog post material… Crazy Mouse Spider Thing – Aaah! Get them off me! Get them off!! Welcome to Aviary – A very powerful blend of Photoshop and Yahoo Pipes, brought to [...]

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Summary So Far

In summary, Mobile AR has many paths leading to it. It is this convergence of various paths that makes a true historical appraisal of this technology difficult to achieve. However, I have highlighted facets of its contributing technologies that assist in the developing picture of the implications that Mobile AR has in store. A hybridisation [...]

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Constructing A Methodology

Mobile AR is still highly prototypical, and has not received much previous academic attention thus far. A deep analysis of this technology and its implications requires a specially developed methodology, a methodology which acknowledges the pre-release status of the technology, and recognises that Mobile AR represents a fusion of a number of different media technologies. [...]

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bamzooki

Gameware: A Case-Study in AR Development

I have been aided in this series by a connection with Gameware Development Limited, a Cambridge-based commercial enterprise working in the entertainment industry. Gameware was formed in May 2003 from Creature Labs Ltd, developing for the PC games market which produced the market leading game in Artificial Intelligence (AI), Creatures. When Gameware was formed, a [...]

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