In summary, Mobile AR has many paths leading to it. It is this convergence of various paths that makes a true historical appraisal of this technology difficult to achieve. However, I have highlighted facets of its contributing technologies that assist in the developing picture of the implications that Mobile AR has in store. A hybridisation [...]
Virtual Reality
by Tom Saunter on 30. May, 2009 in academic
AR is considered by some to be a logical progression of VR technologies (Liarokapis, 2006; Botella, 2005; Reitmayr & Schmalstieg, 2001), a more appropriate way to interact with information in real-time that has been granted only by recent innovations. Thus, one could consider that a full historical appraisal would pertain to VR’s own history, plus [...]
Gameware: A Case-Study in AR Development
by Tom Saunter on 10. May, 2009 in academic
I have been aided in this series by a connection with Gameware Development Limited, a Cambridge-based commercial enterprise working in the entertainment industry. Gameware was formed in May 2003 from Creature Labs Ltd, developing for the PC games market which produced the market leading game in Artificial Intelligence (AI), Creatures. When Gameware was formed, a [...]
Microsoft’s Vision for the Future
by Tom Saunter on 28. Mar, 2009 in Technology
Microsoft have released a new video suggesting they seek to reposition themselves over the next decade. I think they are on to something: Their vision for the future is evidently very ambitious, but I believe that if anyone can pull this off, it’s them. Microsoft’s approach has always been to create user experiences that are [...]
Introducing… The Pico-Projector
by Tom Saunter on 06. Oct, 2008 in Technology, innovation, mobile
Problem:
Mobile multimedia capabilities are increasing in uptake and potential, but the small form-factor we so desire in our handsets are beginning to inhibit a rich user experience.
The typical mobile screen size is 320×240.
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