In summary, Mobile AR has many paths leading to it. It is this convergence of various paths that makes a true historical appraisal of this technology difficult to achieve. However, I have highlighted facets of its contributing technologies that assist in the developing picture of the implications that Mobile AR has in store. A hybridisation [...]
Constructing A Methodology
by Tom Saunter on 22. May, 2009 in academic
Mobile AR is still highly prototypical, and has not received much previous academic attention thus far. A deep analysis of this technology and its implications requires a specially developed methodology, a methodology which acknowledges the pre-release status of the technology, and recognises that Mobile AR represents a fusion of a number of different media technologies. [...]
Gameware: A Case-Study in AR Development
by Tom Saunter on 10. May, 2009 in academic
I have been aided in this series by a connection with Gameware Development Limited, a Cambridge-based commercial enterprise working in the entertainment industry. Gameware was formed in May 2003 from Creature Labs Ltd, developing for the PC games market which produced the market leading game in Artificial Intelligence (AI), Creatures. When Gameware was formed, a [...]
Abstract
by Tom Saunter on 30. Apr, 2009 in academic
This series addresses the development and emergence of a new media technology known as Augmented Reality. I hold the view that this is a culturally significant innovation that holds implications for the user in society. My discussion reaches a depth of analysis not yet met by contemporary media theorists, but I employ previous academic thought [...]
An Opus to AR – It Begins
by Tom Saunter on 30. Apr, 2009 in academic
Here it goes. The first entry of my grand opus on Augmented Reality, and why I think it will be the most impacting new media form we have had since the rise of the Internet. I will serialise a total of 10,000 words, hyperlinked where appropriate, and with illustrations where possible. The title of this [...]
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