This entry is part 2 in the series An Opus to AR.
Assessing an Augmented Future: What is Augmented Reality, What are its Potential Applications in the Entertainment Industry, and What Will its Emergence Mean for the User in Society?
- What is AR and what is it capable of?
- Gameware: A Case Study in AR Development
- Constructing a methodology
- Reverse Engineering: Locating AR within its wider context
- Deconstructing AR: assessing it’s socio-cultural impact
- Further Reading