Greatest ad campaign ever! – well, not in my view… (via hejsanhoppsan79)
Web Discoveries for January 4th
These are my del.icio.us links for January 4th
- gilles peterson « Search Results « DEEPGOA’s electronic sessions -
The definitive (yet unofficial) source for Gilles Peterson’s weekly radio show and podcasts. Plenty more dance music available throughout the site. - Jawbone.tv -
Storytelling insights and innovations from around the planet – interactive, animation, film and more. Brilliant. - Logical Awesome -
Check this out – it’s how single-page websites should be. - Alenty – Advertising visibility and engagement analytics -
These guys have a really interesting javascript tool that measures time spent with content. Hmmm… - Social TV Reloaded | PERSONALIZE MEDIA -
Looks at the 20 best offerings currently merging Television and Social Media.
Web Discoveries for November 30th
These are my del.icio.us links for November 30th
- Use WordPress to Create Amazing Sites – WordPress Arena -
Some more inspiring sites and tools for WordPress development. - NewTeeVee’s Next Big Thing List for 2009 -
Worth a read for anyone interested in the future of online television. - Listorious: Discover the Best Twitter Lists -
The first, and probably best directory of awesome lists on Twitter. - populair.eu -
Great set of links for multiple topics inc. web design, software, gadgets, news, social, music & video. - 8 ways to make WordPress easier to use for your clients -
Useful for a couple of projects, and a good demonstration of the power of WordPress as a great content management system.
Web Discoveries for September 22nd
These are my del.icio.us links for September 22nd
- Members: WordPress Plugin -
Handy for one of my other projects where part of a site is ‘Members Only’. - Speed Reading Software and tools: Eyercize -
I’ve always wanted to be able to read faster. This looks really handy. - The Three Rules of QR Codes -
Good examples / bad examples that demonstrate best practice in QR campaigns. - The Ogilvy PR Blogger Outreach Code of Ethics (Take 2) -
A great set of rules for blogger engagement. Co-created with blogger feedback. - h+ Magazine -
Covering technological, scientific, and cultural trends that are changing–and will change–human beings in fundamental ways.
Conclusion
I set out to assess the implications of a wholly new medium, one which had received little academic attention written from a media theoretical perspective. I made clear use of an industry connection to gain inside knowledge of the developments occurring to bring this medium to the mainstream. Building a methodology that could sustain the level of analysis that I hoped to achieve, I observed the interactions between technology and industry, market forces and cultural influences. Having positioned my subject at the crest of a curling wave, I employed critical media theory to explore the potential implications of my subject in its wider context of social reality. This ambitious task has granted me insight into how the complex interactions of various fields give rise to social change. Along the way I have revealed seams rich in potential for further analysis.
McLuhan is proven to apply to yet another medium, the perspective he offers served my analysis quite well. A further exploration might make use of his Acoustic and Visual Space probe, Cavell’s basis for McLuhanistic spatial enquiry in his book McLuhan in Space (2002) would be a good starting point for such work, since it applies McLuhanism to the media of time and space, thus a good start for work on the presence of virtual objects. Media analysts occupied with screen design might wish to extend Bolter and Grusin’s (1999) work on remediation to the emergent Mobile AR technology, perhaps from an explicit digital gaming perspective. Those with interest in advertising or business as applied to Augmented Reality would do well to continue Benjaminian thought to its logical end: manipulating a virtual object to hold added-value for commercial enterprise. Those with a more creative bent might enjoy a study of the public perception of AR artworks using Benjamin also. There is scope for research into AR-based social interactions; gaming styles; immersion and identity formation, but this sort of work necessitates that first Mobile AR spends at least some time in public consciousness.
Finally, I believe that I have convincingly laid out an argument showing that AR is currently being developed and packaged as an entertainment technology, but its potential for community-driven, self-proliferating excitement of user-created content makes AR a significant and culturally-transformative technology. Convergence between media types will enable and drive the creation of innovative content which if successful will itself rely on new ways of accessing and viewing content and ultimately new forms of content and user experience entirely. We are at the crest of a wave. Will it wither and let a larger wave pass above it, or will it grow to reach tidal proportions? Despite my predictions, only time will tell.
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