Tag Archives | 3D
Video

Nucleus Medical Media

Nucleus Medical Media’s 2011 3D medical animation demo reel shows surgery, anatomy, mechanism of action (MOA), and physiology produced for medical devices, pharmaceutical companies, biotechnology, marketing agencies, lawyers, and more.

What Nucleus don’t include in their showreel’s YouTube description, but will become apparent, is that they are probably among the finest computer animators working today.

In my view they depict very complicated biomechanical processes so very clearly, and quite beautifully too. Here’s the aforementioned showreel:

My question is, how is it these guys are nailing it so hard?! Are they scientists trained in CAD, or the reverse?

Experience a Glimpse of 3D Web Browsing

Coming Soon: 3D computing. Well, it makes sense, doesn’t it?

118610 monitor1 300x225 | Experience a Glimpse of 3D Web Browsing | Digital Cortex

image credit: http://goo.gl/98PXI

My claim is that 3D is the next step in object-oriented user interface (OOUI), which is the way most of us interact with computers after someone (at Apple, I think) had idea that we’d store ‘documents’ in ‘folders’ rather than access them via a command line. Ever since, we’ve  been using ‘object-oriented’ analogies to interact with our machines.

Now is the age of 3D screen technologies, with Hollywood fighting back from piracy with a new golden age for cinema, Samsung outperforming Sony to becoming the number one manufacturer of 3D TVs, and the Nintendo 3DS making use of prismatic 3D in it’s menus, and of course in-game (think I might be buying Ocarina again soon). Not to mention Microsoft’s Kinect, which changes the way we interact in the three dimensions of physical, as opposed to virtual space.

But before all of this, there were innovators trying to make 3D compliant with everyday use, such as TATMobile who, without the power to print prismatic screens, force a behaviour change through the use of 3D glasses, or sell expensive stereoscopic 3D projectors, had come up with a pretty cool lo-fi solution:

The video above demonstrates the use of a front-facing camera on one’s mobile phone to track the location of your eyes, augmenting what’s onscreen, allowing you to see ‘behind’ icons or onto different screens by peering around. Hopefully you can imagine how a 3D screen might alter the way you interact with your device, so it’s no wonder they were bought by RIM and are now developing UI for BlackBerry.

While we’re at it, also check out the work of Bumptop (sadly now defunct), Johnny Lee‘s Wii hacks, and even YouTube‘s foray into 3D video.

Another lo-fi solution to making 3D useful comes from Mozilla, outlined in this fascinating article. Their technology, called Tilt, is not a way to physically see in 3D (it’s just software at this point), but certainly nods towards the future 3D stereoscopy web content. You can test Mozilla’s Tilt plugin in Firefox with their beta plugin at that link, but here’s a demo:

All we need now is for computer, laptop, tablet & mobile screens to become 3D-enabled, and for vast swathes of web designers to optimise their sites for WebGL, and suddenly those social buttons become a bit more clickable.

Sun, Sand & Selective Laser Sintering

It’s the Summer. It’s an extremely hot day here in London, the hottest day of 2011, in fact. So it’s with just the tiniest stretch of the imagination that I could be right there in the desert watching Markus Kayser at work on his next great experiment.

He’s built his own solar-powered 3D printer out of a large panel of magnifying glass and a computer-guided motorised panel, the raw material being the desert’s primary natural resource: sand.

With his design, he is able to create a focused laser beam that melts sand, so that it cools and hardens in a design of his choosing. In effect, he is ‘growing’ his designs right out of the sand. It’s really, really impressive:

Markus describes the process on the project’s website:

Silicia sand when heated to melting point and allowed to cool solidifies as glass. This process of converting a powdery substance via a heating process into a solid form is known as sintering and has in recent years become a central process in design prototyping known as 3D printing or SLS (selective laser sintering).

These 3D printers use laser technology to create very precise 3D objects from a variety of powdered plastics, resins and metals – the objects being the exact physical counterparts of the computer-drawn 3D designs inputted by the designer.

By using the sun’s rays instead of a laser and sand instead of resins, I had the basis of an entirely new solar-powered machine and production process for making glass objects that taps into the abundant supplies of sun and sand to be found in the deserts of the world.

22 solarsiter014 530x353 | Sun, Sand & Selective Laser Sintering | Digital Cortex

Markus with his Solar Sinter

Sintering is a natural process, commonly occuring products being Fulgurites, which are glass tubes that form deep in the sand when lightning strikes in the desert. Each have a unique quality: colour; shape; consistency and location, which together with their ‘atmospheric origins’ they’ve become quite collectible artefacts.

My take is that Markus’s device will allow command over the sun to grow one’s own kind of ‘artisanal fulgurites’, quite a powerful idea, and undoubtedly a great use of technology that harnesses our most abundant natural resources in a really cool way. Nice one!

Video

3D Evolution of Mobile Phones

Did you all see this yet? It’s preeetty damn cool, both as branded content and cultural statement.

I’d never thought of projection mapping on small-scale before. Bonus points to you, Vodafone!

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Surface Detail

This incredible video render shows the maturity of 3D fractal imaging - Surface Detail (via @neave)