The head was created from a blocky 370 polygons, using 3ds Max.

Self-Pixellation

In his recent work “Papercraft Self Portrait”, 3D artist Eric Testrole did something really cool for Halloween. He pixellated his own head!

It was kind of inspired by big-head mode seen in videogames. I really wanted to get the faceted geosphere look with wireframe.

He’s been a character designer in the video game industry for nine years, so this is a case of life now mimicking his art, as his skills having now ‘absorbed’ his very being. Very spooky. Here’s how it happened:

The head was created from a blocky 370 polygons, using 3ds Max
A model was created from a blocky 370 polygons
He then used Mudbox 2010 and Photoshop CS3 to add texture
Texture was added to match his appearance using PhotoShop
He then printed, cut and folded up the pieces using high quality paper.
The ‘polygons’ are printed, cut & glued together

The finished result is the surreal creation you see prowling the streets in the below Flickr photoset. Hit fullscreen for best effect:

Published by

Tom Saunter

I like to think about the media, technology, pop-culture & the future. When not blogging, I tweet @freedimensional & work @MediaComUK. Feel free to visit my Personal Bio to learn more about me.