Archive | Technology RSS feed for this section

Mobile Sketching App from Autodesk

My new Samsung Galaxy S2 is awesome. Seriously awesome.

Though I have a full blog post detailing my Android setup (composed for immediacy, productivity and entertainment) in the works, I thought I’d share details of one of my favourite apps: Autodesk’s SketchBook Mobile.

With it, and my trusty BoxWave Capacitive Stylus, I’ve turned my handset into a mobile sketchpad. Here are the results:

wpid photoeditor camera input | Mobile Sketching App from Autodesk | Digital Cortex

Me, taken with the front-facing camera

wpid Sketch9121232 | Mobile Sketching App from Autodesk | Digital Cortex

Me, traced via SketchBook Mobile

So it’s pretty effective, right? I’m no Picasso, that’s for sure, but the app is a very handy addition to my mobile armory, and it’s one I’d recommend to anyone with a powerful enough device. Here’s their full product demo:

Oh yes, almost forgot to mention – this whole post, except for formatting and adding links, was completed on my handset itself via the official WordPress app. Suck on that, Apple fanboys!

Video

Microsoft’s Vision of the Future: Redux

There’s something painfully true of IGN’s remixed vision of Microsoft’s Vision of the Future, and it’s quite funny too - Microsoft’s Vision of the Future (Parody)

Everyday Coolness on the App Store

As much as I hate Apple (despite having an iPad… long story) you’ve got to hand it to them that they’ve really nailed their app ecosystem, haven’t they?

But that’s a redundant idea.

Of course they’ve developed a clever app ecosystem: a perfect storm of mutual reward for all stakeholders. Everyone knows that. But the app I’m about to showcase has highlighted, at least to me, that there’s another killer feature of the App Store that I’d not yet considered – it’s cool.
And you know what? Coolness attracts coolness.

For what other reason would Everyday for iPhone exist in the world?
I mean, just look at this fucking hip promo video:

Nice, huh? A simple idea, executed well. And I believe it could only exist because Apple has cornered the market in providing a place for cool apps like this to flourish. You don’t see this sort of shit on an Android (Androidify is probably their coolest though) or on BlackBerry, do you?

And what’s really cool is that Noah Kalina, the guy behind this famous video felt he could enter the market with no prior experience, purely on the perceived strength of his one cool idea. Where one or two interesting product features or a single USP would struggle to attract a buying audience in the real world, on the App Store it’s all that really counts. Apple have democratised the adoption of these cool little tweaks, and have created a playing field for all sorts of single-serving software and one-trick ponies.

Basically I’m saying that because of the App Store, the world has more cool stuff – which is just one more reason to love hate Apple.

Anyone for Tonsil Tennis?

This is pretty cool I guess. The idea is that your partner “helps you” to play a video game by letting you snog them in different ways (while you’re looking at a computer screen and therefore not really paying attention).

It’s a bit gross, but it’s still a novel idea, so have a look:

What’s the mechanic here?

The Kiss Controller interface has two components: a customized headset that functions as a sensor receiver and a magnet that provides sensor input. The user affixes a magnet to his/ her tongue with Fixodent. Magnetic field sensors are attached to the end of the headset and positioned in front of the mouth. As the user moves her tongue, this creates varying magnetic fields that are used to control games.

We demonstrate the Kiss Controller bowling game. One person has a magnet on his/her tongue and the other person wears the headset. While they kiss, the person who has the magnet on his/her tongue, controls the direction and speed of the bowling ball for 20 seconds. The goals of this game are to guide the ball so that it maintains an average position in the center of the alley and to increase the speed of the ball by moving the tongue faster while kissing.

And what’s the point?

I literally do not know. If I were the developers I’d have focused on highlighting their innovative technique to use the tongue as an input device: it’s the most dexterous muscle in the body and it’s use is often one of the few remaining facilities among paralytics.

Can’t this be a remote control for wheelchairs or similar, rather than a Wii Sports ripoff? Come on guys…

More details here: Kiss Controller.

ARRR! Augmented Reality Pirates!

Cambridge-based Augmented Reality specialists Optricks Media have just released their newest creation: AR! Pirates.

Attention, mateys! As of May 26th, AR! Pirates is available for free on the iPhone, iPod Touch and iPad on the App Store. ARRR!!

It’s a swashbuckling shoot-em-up game for Symbian devices (Nokia, Samsung, Sony Ericsson) that uses a really unique marker-based mechanic: the coins in your pocket!

vlcsnap 2010 06 22 11h25m45s2501 150x150 | ARRR! Augmented Reality Pirates! | Digital Cortex

In AR mode, three coins laid out in a triangle become a desert island, and the surface they are on become the ocean. The idea is to stop waves of marauding pirates from stealing your buried treasure, so you must aim your device to blast the approaching galleons with your cannon, whilst avoiding their fire by moving (yes, moving!) out of harm’s way.

The more ships you sink, the more treasure you earn and the more power-ups you unlock. There are 30 levels in all, including battles with the Spanish Armada, drunken pirates and ghost ships. It costs 99p to download the full version, chargeable to your phone bill.

Here’s a video of the game in action!

As you’ve seen, the innovative approach that Optricks have taken with their markers mean it’s possible to play at any scale. You could use coins to keep the game small enough to play in the pub, or you could ‘upscale’ and use larger discs (like frisbees) to play with massive pirate ships. The best bit: the larger the markers, the larger the field of play, and the more immersive the player experience!

This is one of the best, most purposeful uses of AR that I’ve seen. There are too many use-cases where ‘the medium is the message’ – but in this instance the medium is what connects you to the content, rather than defines your experience of it. Great work Ian, Gavin, Marcus and Dylan.

Here’s the link again: AR! Pirates.