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Astro Boy is Blasting Onscreen

Astro Boy will be landing on our screens in October this year, it’s been confirmed.

astroboy1 | Astro Boy is Blasting Onscreen | Digital Cortex

For those who don’t know, ‘Astro Boy’ is an anime sci-fi series set in a dystopian future where humans and androids coexist. It’s main character is a powerful robot called Astro Boy (Astro for short), who was created by a great scientist called Doctor Tenma following the death of his son Tobio.

Despite looking identical to Tobio, Tenma soon realized that the little android could not fill the void of his lost son, especially given that Astro could not grow older or easily express human feelings. Indeed, in one set of comic panels, Astro is shown preferring the mechanical shapes of cubes over the organic shapes of flowers. I’m a bit like that sometimes… icon smile | Astro Boy is Blasting Onscreen | Digital Cortex

Astro is gifted with awesome robot powers and skills, as well as the ability to experience human emotions. Astro has fought crime, evil, and injustice across five decades of great comic and television series. Most of his enemies are robot-hating humans, robots gone berserk, or alien invaders. Almost every story includes a battle involving Astro and other robots. Cool huh?

In advance of Astro Boy’s Autumn 2009 cinematic release, let’s take a trip through the many ages of Astro Boy…

1960′s

Astro Boy was the first Anime to be exported to the West.
Check out this intro to his first TV series, dubbed from Japanese:

1980′s

Here’s the Astro that most of us will recognise.
He’s been in this colour form for the longest (excepting his past in comics):

Modern Day

Finally, the trailer for his upcoming movie, which I’m pretty excited about.
I’m predicting a new wave of popularity and cool merchandise from this:

Astro is a cultural icon in my eyes, and for me is the strongest symbol of a Japanese media form being highly attractive to a Western eye, together with Hello Kitty. Who’s with me? Would love to hear some thoughts.

Colour Picker by Jinsun Park

Colour Picker is an innovative design of a concept pen that can scan colours from anything around and instantly use the colour for drawing:

color picker1 | Colour Picker by Jinsun Park | Digital Cortex

After placing the pen against an object, the user just presses the scan button. The colour is being detected by the colour sensor and the RGB cartridge of the pen mixes the required inks to create the target colour:

color picker4 | Colour Picker by Jinsun Park | Digital Cortex

This superb device will help people to observe the changing colours of nature. With colour picker, all range of artists will be able to create a more sensorial and visual insight of their surrounding nature’s colours:

color picker2 | Colour Picker by Jinsun Park | Digital Cortex

via Colour Picker by Jinsun Park | Future Technology.

Crowdsourced Protein Shakes

I read about Foldit in Wired US yesterday, a game that takes the foundations laid by SETI@home, which uses thousands of computers’ idle time to decode frequencies from Space, and crowdsources solutions to the protein folding problems that are currently baffling the smartest machines in the world.

The difference with Foldit is that it’s not PC idle time that is tapped into here, but players’ idle time. There is no algorithm that can yet match humans’ depth perception; natural ability to recognise patterns; and see causal links in their actions. These traits make us humans the ideal CPU to solve these ‘protein-puzzles’:

Foldit provides a series of tutorials in which the player manipulates simple protein-like structures, and a periodically updated set of puzzles based on real proteins. The application displays a graphical representation of the protein’s structure which the user is able to manipulate with the aid of a set of tools.

As the structure is modified, a “score” is calculated based on how well-folded the protein is, based on a set of rules. A list of high scores for each puzzle is maintained. Foldit users may create and join groups, and share puzzle solutions with each other; a separate list of group high scores is maintained.

Indeed, the creators report that groups working together have led to breakthroughs not matched by either individuals or heavy-duty computing power. It is the power of the engaged-masses that the Baker Lab, research team behind the game are hoping will bring forth potential cures for HIV/AIDS, Cancer and Alzheimer’s.

More info on the game and it’s background on their Science Portal.

Does this remind anyone of War Games?

Daft Punk – Pop Oracles?

As you’ll see from my Last.fm profile, I’ve been listening to a lot of Daft Punk lately. For those who haven’t heard their stuff, this track in particular is the one I think best sums them up:

daft punk 200x300 | Daft Punk   Pop Oracles? | Digital Cortex

Buy it, use it, break it, fix it,
Trash it, change it, mail, upgrade it,
Charge it, point it, zoom it, press it,
Snap it, work it, quick erase it,
Write it, cut it, paste it, save it,
Load it, check it, quick rewrite it,
Plug it, play it, burn it, rip it,
Drag it, drop it, zip, unzip it,
Lock it, fill it, call it, find it,
View it, code it, jam, unlock it,
Surf it, scroll it, pose it, click it,
Cross it, crack it, switch, update it,
Name it, read it, tune it, print it,
Scan it, send it, fax, rename it,
Touch it, bring it, pay it, watch it,
Turn it, leave it, start, format it,

Sound familiar? Thought so – it’s the soundtrack to our modern lives.
And it begs the question: are we slaves to our media or is the media subject to us?

Digital Media (as referred to in the above) is the most pliable of all forms, possibly all materials. But do we lose anything by acting as their conduit? Do we define their being by the act of using them?

By way of answer, Marshall McLuhan states that:

Physiologically, man in the normal use of technology [...] is perpetually modified by it and in turn finds ever new ways of modifying his technology. Man becomes, as it were, the sex organs of the machine world, as the bee to the plant world, enabling it to fecundate and to evolve ever new forms.

(Understanding Media, 1967:56)

Punchy stuff indeed, and his point rings truer now than in 1967 when it was first written (for more McLuhanism check out The MemeStream, an older academic blog of mine). The relationship between Man and Machine is blurred in Daft Punk’s own appearance – they are never seen in public without their robot masks.

As I see it, Daft Punk have tapped into the zeitgeist of a world growing ever-reliant on our technologies, without much thought of how these forms may be exploiting us. It’s a beat-heavy warning to the masses to stay human, and not to be  anyone’s “sex organ”.

So what do we think? Are these French electro-popsters oracles for a future world? Answers on a postcard please, or in the comments box below.

The Conversation Prism

Cool new representational artwork by Brian Solis and Jesse Thomas:

 | The Conversation Prism | Digital Cortex

The Conversation Prism shows all social media services and how they interrelate. Though very simple in it’s approach they’ve managed to classify near-all types of platform and their constitient IPs.

Not sure how the centre of the prism is used, but damn, don’t it look pretty?
Think I’ll be ordering one for the wall in the new MBA division.