There’s a scene in Batman #496 – 1993′s Knightfall story arc, supposedly the source material for much of Nolan’s TDKR – where Joker and Scarecrow set about terrorising Gotham through a series of prank calls.
In one panel they’re evading the police in an ice-cream truck, until they reach a toll booth… And that’s when this happens:
You might have heard of quantum levitation, AKA the Meissner effect, flux pinning or superconducting magnetic levitation. But if you haven’t had the pleasure, then here’s what the fuss is all about:
When those two magnets are placed on the track and sent swirling in different directions, don’t you wish you could have a go yourself? Just me? I suppose I do bloody love magnets. But I’m not alone in this, however…
A team from the ‘Japan Institute of Science and Technology’ (JIST) have sought to create a table-top game using the principles of quantum levitation at it’s core. Their inspiration? The classic racer wipE’out” on PlayStation.
Although there is some skepticism as to the authenticity of this work (there is no JIST and their video looks too smooth) the proof of concept alone is very cool, and obviously a lot of work has been put into this very clever fake. Take a look for yourself:
Take one QR code, a script that fetches a random bit of web frippery on demand, and a willing patch of skin. Put them all together and you have The Random Tattoo. Enjoy!
Airborne, a potentially disruptive start-up in the music sector, hopes to “cure the music industry of its sickness” with their upcoming launch.
Their cloud-based music sharing platform places fans and artists in direct symbiosis. It’s an interesting model, so take a look:
Beyond all the virus metaphors (they even go so far as to call songs ‘strains’) the core idea is quite simple:
Cut out traditional distributors
Enable artists to monetise via a system of micropayments
Give fans distribution rights instead, and empower them to share as much as possible, thus helping to secure further micropayments
It’s a model that I think could work particularly well for electronic music, whose artists tend to release one track or remix at a time, as opposed to a band who might release one album a year. Airborne will work best when artists can trickle content to their audience to keep them subscribed.
Looking on SoundCloud, my current favourite producer/DJ has 3,934 followers, which would net $3,934 per month on Airborne. Give those early adopting, high-class listeners some viral functionality and the impetus to share with friends and that figure could easily grow to $10,000/month – a healthy supplement to any unsigned musician, I’m sure you’ll agree.
Airborne have an interesting blog, The Music Industry is Sick, which looks at the challenges faced by listeners, musicians and labels today. In an ecology where artists need their stuff streamed four million times just to reach minimum wage, it’s platforms like Airborne that’ll help the system fix itself.
As leaders in computer animation, in terms of box-office takings, technical prowess and industry awards, it’s easy to forget that Pixar’s roots are in traditional animation: the frame by frame progression of a set of still images at speeds that trick the eye into perceiving a single moving image.
But in the Age of Mechanical Reproduction, it’s hard to explain the essentials of what Pixar really do without spoiling some of the magic: as any Behind the Scenes DVD extra will show you, it’s a probably a bunch of sweaty animators slaving over their Wacom tablets for months on end.
a traditional zoetrope
So when Disney sought to showcase their acquisition (they bought Pixar back in 2006) in a couple of their resorts, they tasked Pixar with a demonstrating how animation works in a way that keeps the magic in.
What they came up with – a modern re-imagining of the zoetrope – is something to truly surprise and delight.
Take a look at this:
Lovely, isn’t it?
What caught my attention is the point animator Warren Trezevant makes:
It’s the clearest explanation of animation, because you get to see every frame of animation before your current frame [...] and every frame of animation after it. Here you have the opportunity to see the tricks the animators use to make things move.
Dr. Manhattan
Thinking more deeply on this, one could consider the zoetrope’s design as illustrative of one other concept: four dimensional perception.
Unlike traditional screen-based animation, the zoetrope lends observers the ability to see ‘through time’. One can rewind or fast-forward through frames with a slight adjustment in perspective, much like Watchmen’s Dr. Manhattan.
This recalls an essay I wrote applying McLuhanism to comic books, which talks around the medium’s unique ability to force a sort of cognitive leap between the panels of a page (despite speeds far lower than 30 fps).
In comics, the reader’s mind fills in the blanks, making it probably the most effective animator of all. And now that Disney owns Marvel too, perhaps we’ll see more examples of Disney playing around in the fourth dimension.