<?xml version="1.0" encoding="UTF-8"?> <rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
xmlns:series="http://unfoldingneurons.com/"
><channel><title>Digital Cortex &#187; film</title> <atom:link href="http://digitalcortex.net/category/culture/film/feed/" rel="self" type="application/rss+xml" /><link>http://digitalcortex.net</link> <description>thoughts on media, pop-culture, technology &#38; the future</description> <lastBuildDate>Wed, 01 Feb 2012 13:21:12 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>Matthias Müller’s Particle Art</title><link>http://digitalcortex.net/technology/matthias-mullers-particle-art/</link> <comments>http://digitalcortex.net/technology/matthias-mullers-particle-art/#comments</comments> <pubDate>Mon, 23 Jan 2012 00:32:20 +0000</pubDate> <dc:creator>Tom Saunter</dc:creator> <category><![CDATA[film]]></category> <category><![CDATA[Technology]]></category> <category><![CDATA[art]]></category> <category><![CDATA[beyonce]]></category> <category><![CDATA[cgi]]></category> <category><![CDATA[commercial]]></category> <category><![CDATA[computer graphics]]></category> <category><![CDATA[examples]]></category> <category><![CDATA[favourite]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[graphics]]></category> <category><![CDATA[honda]]></category> <category><![CDATA[image]]></category> <category><![CDATA[infinite]]></category> <category><![CDATA[love]]></category> <category><![CDATA[matthias muller]]></category> <category><![CDATA[motion]]></category> <category><![CDATA[motion art]]></category> <category><![CDATA[particle]]></category> <category><![CDATA[particle art]]></category> <category><![CDATA[planet]]></category> <category><![CDATA[playlist]]></category> <category><![CDATA[texture]]></category> <category><![CDATA[time]]></category> <category><![CDATA[video]]></category> <category><![CDATA[virtual]]></category> <category><![CDATA[vodafone]]></category> <category><![CDATA[watch]]></category> <category><![CDATA[youtube]]></category><guid
isPermaLink="false">http://digitalcortex.net/?p=19228</guid> <description><![CDATA[<p>Posted in <a
href="http://digitalcortex.net/category/culture/film/" title="film">film</a><a
href="http://digitalcortex.net/category/technology/" title="Technology">Technology</a></p>There&#8217;s this guy called Matthias Müller, and he makes beautiful abstractions out of virtual dust on his supercomputer. He&#8217;s some kind of motion-art superhero, probably sent to us from the exploding Planet 3DS Max by his scientist parents. In this post I&#8217;ve picked out a few examples of his work, because as well as being [...]]]></description> <content:encoded><![CDATA[<p>There&#8217;s this guy called <a
title="Matthias Muller" href="http://matthiasm.de/">Matthias Müller</a>, and he makes beautiful abstractions out of virtual dust on his supercomputer. He&#8217;s some kind of motion-art superhero, probably sent to us from the exploding Planet 3DS Max by his scientist parents.</p><p>In this post I&#8217;ve picked out a few examples of his work, because as well as being simply gorgeous viewing material, they&#8217;re great examples of what&#8217;s possible with a few gigs of RAM, a graphics card and some imagination.</p><p>Probably my favourite due to it&#8217;s relative simplicity, this tech demo plays with texture in surprising ways:</p><p><iframe
width="540" height="304" src="http://www.youtube.com/embed/Jz-7Di2s4yY?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p><p>This next one is so epic! Like an underwater fireworks show of electric choreographed jellyfish, or something&#8230;</p><p><iframe
width="540" height="304" src="http://www.youtube.com/embed/0pXYp72dwl0?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p><p>Watch as millions of particles merge and blend with infinite complexity in this piece of seemingly generative fludity:</p><p><iframe
width="540" height="304" src="http://www.youtube.com/embed/j3qnXFN6Or8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p><p>This final clip is almost a love story. Watch as two swirling masses collide, explode and dance in time with the music:</p><p><iframe
width="540" height="304" src="http://www.youtube.com/embed/NnTyvWdHDvE?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p><p>An undoubtedly talented guy, Matthias has done commercial work for <a
title="Honda Jazz 'Unpredictable Life'" href="http://www.youtube.com/watch?v=VnwsAr8eBQA" class="">Honda</a>&nbsp;and <a
title="3D Evolution of Mobile Phones" href="http://digitalcortex.net/sideblog/3d-evolution-of-mobile-phones/" class="">Vodafone</a>&nbsp;(as featured last year).&nbsp;&nbsp;His <a
title="MatthiasMvideos on YouTube" href="www.youtube.com/matthiasmvideos" class="">YouTube channel</a> is certainly worth a look, as are his lovely image renders on <a
title="Matthias M on CGPortfolio" href="http://matthiasm.cgsociety.org/gallery/" class="">CGPortfolio</a>.</p><p>I can barely get the most out of MSPaint, however&#8230;</p> ]]></content:encoded> <wfw:commentRss>http://digitalcortex.net/technology/matthias-mullers-particle-art/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pixar&#8217;s Zoetrope and the 4th Dimension</title><link>http://digitalcortex.net/culture/comics/pixars-zoetrope-and-the-4th-dimension/</link> <comments>http://digitalcortex.net/culture/comics/pixars-zoetrope-and-the-4th-dimension/#comments</comments> <pubDate>Tue, 01 Nov 2011 18:15:36 +0000</pubDate> <dc:creator>Tom Saunter</dc:creator> <category><![CDATA[comics]]></category> <category><![CDATA[film]]></category> <category><![CDATA[acquisition]]></category> <category><![CDATA[animation]]></category> <category><![CDATA[animator]]></category> <category><![CDATA[box office]]></category> <category><![CDATA[box office takings]]></category> <category><![CDATA[cognitive leap]]></category> <category><![CDATA[comic books]]></category> <category><![CDATA[computer]]></category> <category><![CDATA[computer animation]]></category> <category><![CDATA[creation]]></category> <category><![CDATA[disney]]></category> <category><![CDATA[Dr. Manhattan]]></category> <category><![CDATA[entertainment]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[industry]]></category> <category><![CDATA[industry awards]]></category> <category><![CDATA[interesting]]></category> <category><![CDATA[marvel]]></category> <category><![CDATA[mcluhanism]]></category> <category><![CDATA[mechanical reproduction]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[mind]]></category> <category><![CDATA[moving image]]></category> <category><![CDATA[observer]]></category> <category><![CDATA[page]]></category> <category><![CDATA[panels]]></category> <category><![CDATA[perception]]></category> <category><![CDATA[Pixar]]></category> <category><![CDATA[reader]]></category> <category><![CDATA[set]]></category> <category><![CDATA[still images]]></category> <category><![CDATA[technical prowess]]></category> <category><![CDATA[The Walt Disney Company]]></category> <category><![CDATA[traditional animation]]></category> <category><![CDATA[wacom tablets]]></category> <category><![CDATA[Warren Trezevant]]></category> <category><![CDATA[watchmen]]></category> <category><![CDATA[zoetrope]]></category><guid
isPermaLink="false">http://digitalcortex.net/?p=19015</guid> <description><![CDATA[<p>Posted in <a
href="http://digitalcortex.net/category/culture/comics/" title="comics">comics</a><a
href="http://digitalcortex.net/category/culture/film/" title="film">film</a></p>As leaders in computer animation, in terms of box-office takings, technical prowess and industry awards, it&#8217;s easy to forget that Pixar&#8217;s roots are in traditional animation: the frame by frame progression of a set of still images at speeds that trick the eye into perceiving a single moving image. But in the Age of Mechanical [...]]]></description> <content:encoded><![CDATA[<p>As leaders in computer animation, in terms of <a
title="Box Office Mojo Animation Rankings" href="http://boxofficemojo.com/genres/chart/?id=animation.htm">box-office takings</a>, <a
title="Pixar's Renderman" href="http://renderman.pixar.com/">technical prowess</a> and <a
title="Pixar Awards" href="http://www.pixar.com/companyinfo/press_box/awards.htm">industry awards</a>, it&#8217;s easy to forget that Pixar&#8217;s roots are in traditional animation: the frame by frame progression of a set of still images at speeds that trick the eye into perceiving a single moving image.</p><p>But in the <a
title="The Work of Art in the Age of Mechanical Reproduction by Walter Benjamin" href="http://amzn.to/rZn0Dl">Age of Mechanical Reproduction</a>, it&#8217;s hard to explain the essentials of what Pixar really do without spoiling some of the magic: as any Behind the Scenes DVD extra will show you, it&#8217;s a probably a bunch of sweaty animators slaving over their <a
title="Wacom Bamboo One Graphics Tablet" href="http://amzn.to/vbenEc">Wacom tablets</a> for months on end.</p><div
id="attachment_19016" class="wp-caption alignright" style="width: 115px"><img
class="size-full wp-image-19016 " title="zoetrope large  | Pixars Zoetrope and the 4th Dimension | Digital Cortex" src="http://digitalcortex.net/wp-content/uploads/2011/11/zoetrope_large.jpg" alt="zoetrope large | Pixars Zoetrope and the 4th Dimension | Digital Cortex" width="105" height="126" /><p
class="wp-caption-text">a traditional zoetrope</p></div><p>So when Disney sought to showcase <a
title="Disney's Acquisition of Pixar" href="http://en.wikipedia.org/wiki/Pixar#Acquisition_by_Disney">their acquisition</a> (they bought Pixar back in 2006) in a couple of their resorts, they tasked Pixar with a demonstrating how animation works in a way that <strong>keeps the magic in</strong>.</p><p>What they came up with &#8211; a modern re-imagining of the zoetrope &#8211; is something to truly surprise and delight.</p><p>Take a look at this:</p><p><object
width="540" height="304"><param
name="movie" value="http://www.youtube.com/v/5khDGKGv088?version=3&#038;feature=oembed"></param><param
name="allowFullScreen" value="true"></param><param
name="allowscriptaccess" value="always"></param><embed
src="http://www.youtube.com/v/5khDGKGv088?version=3&#038;feature=oembed" type="application/x-shockwave-flash" width="540" height="304" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><p>Lovely, isn&#8217;t it?</p><p>What caught my attention is the point animator Warren Trezevant makes:</p><blockquote><p>It&#8217;s the clearest explanation of animation, because you get to see every frame of animation before your current frame [...] and every frame of animation after it. Here you have the opportunity to see the tricks the animators use to make things move.</p></blockquote><div
class="wp-caption alignleft" style="width: 132px"><img
class="    " title="3339883377 9b5687bfd4  | Pixars Zoetrope and the 4th Dimension | Digital Cortex" src="http://farm4.static.flickr.com/3394/3339883377_9b5687bfd4.jpg" alt="3339883377 9b5687bfd4 | Pixars Zoetrope and the 4th Dimension | Digital Cortex" width="122" height="164" /><p
class="wp-caption-text">Dr. Manhattan</p></div><p>Thinking more deeply on this, one could consider the zoetrope&#8217;s design as illustrative of one other concept: <strong>four dimensional perception</strong>.</p><p>Unlike traditional screen-based animation, the zoetrope lends observers the ability to see ‘through time’. One can rewind or fast-forward through frames with a slight adjustment in perspective, much like <a
title="Jon's past - Watchmen on YouTube" href="http://www.youtube.com/watch?v=8EA7WvYsslM">Watchmen&#8217;s Dr. Manhattan</a>.</p><p>This recalls an essay I wrote <a
title="Gutter Talk" href="http://digitalcortex.net/work/academic/gutter-talk/">applying McLuhanism to comic books</a>, which talks around the medium&#8217;s unique ability to force a sort of cognitive leap between the panels of a page (despite speeds far lower than 30 fps).</p><p>In comics, the reader&#8217;s mind fills in the blanks, making it probably the most effective animator of all. And now that <a
title="Marvel as Disney Subsidiary" href="http://en.wikipedia.org/wiki/Marvel_Entertainment#Disney_subsidiary">Disney owns Marvel</a> too, perhaps we&#8217;ll see more examples of Disney playing around in the fourth dimension.</p> ]]></content:encoded> <wfw:commentRss>http://digitalcortex.net/culture/comics/pixars-zoetrope-and-the-4th-dimension/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Cinemetrics: Interactive Movie Infographics</title><link>http://digitalcortex.net/culture/design/cinemetrics-interactive-movie-infographics/</link> <comments>http://digitalcortex.net/culture/design/cinemetrics-interactive-movie-infographics/#comments</comments> <pubDate>Thu, 18 Aug 2011 14:06:04 +0000</pubDate> <dc:creator>Tom Saunter</dc:creator> <category><![CDATA[design]]></category> <category><![CDATA[film]]></category> <category><![CDATA[academic]]></category> <category><![CDATA[art]]></category> <category><![CDATA[barcode]]></category> <category><![CDATA[data]]></category> <category><![CDATA[digital]]></category> <category><![CDATA[films]]></category> <category><![CDATA[github]]></category> <category><![CDATA[graphic]]></category> <category><![CDATA[graphics]]></category> <category><![CDATA[imdb]]></category> <category><![CDATA[information]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[interesting]]></category> <category><![CDATA[motion]]></category> <category><![CDATA[movie]]></category> <category><![CDATA[movies]]></category> <category><![CDATA[popular]]></category> <category><![CDATA[set]]></category> <category><![CDATA[speech]]></category> <category><![CDATA[transform]]></category> <category><![CDATA[trends]]></category> <category><![CDATA[users]]></category><guid
isPermaLink="false">http://digitalcortex.net/?p=18968</guid> <description><![CDATA[<p>Posted in <a
href="http://digitalcortex.net/category/culture/design/" title="design">design</a><a
href="http://digitalcortex.net/category/culture/film/" title="film">film</a></p>Cinemetrics is the fascinating result of Frederic Brodbeck&#8216;s bachelor graduation project at The Royal Academy of Art in the Netherlands. As a graphic designer, Brodbeck is drawn to particular style details, but as a generative coder he&#8217;s interested in exploring the role for graphic design in analysing these same details. He picked the medium of film as [...]]]></description> <content:encoded><![CDATA[<p><a
title="CINEMETRICS" href="http://cinemetrics.fredericbrodbeck.de/">Cinemetrics</a> is the fascinating result of <a
title="Frederic Brodbeck" href="http://www.fredericbrodbeck.de/">Frederic Brodbeck</a>&#8216;s bachelor graduation project at The Royal Academy of Art in the Netherlands.</p><p><img
class="alignright" src="http://digitalcortex.net/wp-content/uploads/2011/08/poster_3.jpg" alt="poster 3 | Cinemetrics: Interactive Movie Infographics | Digital Cortex" width="131" height="186" title="poster 3  | Cinemetrics: Interactive Movie Infographics | Digital Cortex" />As a graphic designer, Brodbeck is drawn to particular style details, but as a generative coder he&#8217;s interested in exploring the role for graphic design in analysing these same details.</p><p>He picked the medium of film as his &#8216;data-set&#8217; and came up with something actually very unique: rather than analysing the<em> meta-data</em> around a film (i.e. from IMDB), he&#8217;s using movies <em>themselves</em>.</p><p>The project seeks to &#8216;fingerprint&#8217; films (a bit like the recent <a
title="moviebarcode tumblr" href="http://moviebarcode.tumblr.com/">moviebarcode</a> site) and turn them into interactive models. The models can be manipulated to allow users to identify differences or trends in the graphics via a sexy looking interface, all of which he&#8217;s now open-sourced on <a
title="freder / cinemetrics on GitHub" href="https://github.com/freder/cinemetrics/">GitHub</a>.</p><p>Here&#8217;s a demo:</p><p><iframe
src="http://player.vimeo.com/video/26584083" width="540" height="304" frameborder="0"></iframe></p><p>Brodbeck defines the project as &#8220;an experiment to find out if the data that is inherent in the movie can be used to make something visible that otherwise would remain unnoticed.&#8221; It&#8217;s a really interesting area for academic inquiry, one which he set out the following goals:</p><blockquote><p>Measuring and visualizing movie data to reveal the characteristics of movies and to create some sort of unique “fingerprint” for them.</p><p>Extracting and analyzing information – such as the editing structure, use of colors, speech or motion – and transform them into graphic representations, so that movies can be seen as a whole and easily be interpreted or compared.</p><p>Working experimentally and presenting the work both in print and digital media.</p></blockquote><p>A side effect is that the system he&#8217;s built is great at comparing films, so as to see differences between originals and remakes; within similar genres; among a string of sequels, similar filmmaking styles or certain directors.</p><p>What&#8217;s great is the system is actually <em>useful. </em>It&#8217;s an infographic engine for film-buffs, <a
href="http://www.coolinfographics.com/blog/2011/1/17/the-sequel-map-is-part-ii-ever-better-than-the-original.html">and</a> <a
href="http://www.coolinfographics.com/blog/2011/1/3/2010-box-office-movies-infographic.html">we</a> <a
href="http://www.coolinfographics.com/blog/2010/10/27/client-infographic-the-visual-history-of-halloween.html">know</a> <a
href="http://www.coolinfographics.com/blog/2010/8/11/time-travel-in-popular-movies-and-tv-infographic.html">how</a> <a
href="http://www.coolinfographics.com/blog/2010/7/7/rotten-movie-trilogies-comparison.html">popular</a> <a
href="http://www.coolinfographics.com/blog/2010/5/27/5-scifi-movie-quotesmade-into-infographics.html">those</a> <a
href="http://www.coolinfographics.com/blog/2010/4/5/100-characters-of-pixar-infographic.html">are</a>, <a
href="http://www.coolinfographics.com/blog/2009/11/4/xkcd-movie-narrative-charts.html">don&#8217;t</a> <a
href="http://www.coolinfographics.com/blog/2009/9/30/best-films-of-all-time-infographic.html">we?!</a></p><p>Frederick, I look forward to the sequel!</p> ]]></content:encoded> <wfw:commentRss>http://digitalcortex.net/culture/design/cinemetrics-interactive-movie-infographics/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>‪The History of CGI</title><link>http://digitalcortex.net/culture/film/%e2%80%aathe-history-of-cgi/</link> <comments>http://digitalcortex.net/culture/film/%e2%80%aathe-history-of-cgi/#comments</comments> <pubDate>Fri, 05 Aug 2011 10:49:59 +0000</pubDate> <dc:creator>Tom Saunter</dc:creator> <category><![CDATA[film]]></category> <category><![CDATA[cgi]]></category> <category><![CDATA[cinema]]></category> <category><![CDATA[computer graphics]]></category> <category><![CDATA[graphics]]></category> <category><![CDATA[youtube]]></category><guid
isPermaLink="false">http://digitalcortex.net/?p=18935</guid> <description><![CDATA[<p>Posted in <a
href="http://digitalcortex.net/category/culture/film/" title="film">film</a></p><p></p>‪I see loads of great stuff every single day, but since switching from Tumblr I&#8217;ve been quite poor at posting sideblogs. I&#8217;m gonna up the frequency a little, but I promise I&#8217;ll only show you the good stuff, like this one, which came via @rochellelara: So many memories! And think of all the breakthroughs yet to [...]]]></description> <content:encoded><![CDATA[<p>‪I see loads of great stuff every single day, but since switching from Tumblr I&#8217;ve been quite poor at posting sideblogs.</p><p>I&#8217;m gonna up the frequency a little, but I promise I&#8217;ll only show you the good stuff, like this one, which came via <a
title="Rochelle Pickering" href="http://twitter.com/rochellelara">@rochellelara</a>:</p><p><object
width="540" height="329"><param
name="movie" value="http://www.youtube.com/v/fSXhoCCggB8?version=3"></param><param
name="allowFullScreen" value="true"></param><param
name="allowscriptaccess" value="always"></param><embed
src="http://www.youtube.com/v/fSXhoCCggB8?version=3" type="application/x-shockwave-flash" width="540" height="329" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><p>So many memories! And think of all the breakthroughs yet to come.</p> ]]></content:encoded> <wfw:commentRss>http://digitalcortex.net/culture/film/%e2%80%aathe-history-of-cgi/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Tintin &amp; The Uncanny Valley</title><link>http://digitalcortex.net/culture/film/tintin-the-uncanny-valley/</link> <comments>http://digitalcortex.net/culture/film/tintin-the-uncanny-valley/#comments</comments> <pubDate>Tue, 17 May 2011 09:53:50 +0000</pubDate> <dc:creator>Tom Saunter</dc:creator> <category><![CDATA[film]]></category> <category><![CDATA[diagram]]></category> <category><![CDATA[movie]]></category> <category><![CDATA[research]]></category> <category><![CDATA[time]]></category> <category><![CDATA[tintin]]></category> <category><![CDATA[uncanny valley]]></category> <category><![CDATA[video]]></category> <category><![CDATA[youtube]]></category><guid
isPermaLink="false">http://digitalcortex.net/?p=18189</guid> <description><![CDATA[<p>Posted in <a
href="http://digitalcortex.net/category/culture/film/" title="film">film</a></p>I wonder if Spielberg, Jackson, Wright, Moffat, Cornish et al have considered the mystery of the &#8216;Uncanny Valley&#8217; in their latest CGI film, The Adventures of Tintin: The Secret of the Unicorn? I&#8217;m talking about the principle that when things appear, or intend to appear as visibly human as possible they often can&#8217;t jump the [...]]]></description> <content:encoded><![CDATA[<p>I wonder if Spielberg, Jackson, Wright, Moffat, Cornish et al have considered the mystery of the &#8216;Uncanny Valley&#8217; in their latest CGI film, <a
title="The Adventures of Tintin" href="www.imdb.com/title/tt0983193/">The Adventures of Tintin: The Secret of the Unicorn</a>?</p><p>I&#8217;m talking about the principle that when things appear, or intend to appear as visibly human as possible they often can&#8217;t jump the gap in one&#8217;s perceptions, thereby freaking the living crikey out of an observer.</p><p><img
src="http://digitalcortex.net/wp-content/uploads/2011/05/uncanny_valley_chart.jpg" alt="uncanny valley chart | Tintin & The Uncanny Valley | Digital Cortex"  title="uncanny valley chart  | Tintin & The Uncanny Valley | Digital Cortex" /></p><p>Take some time to digest the diagram above, and then hit up the video below to see what I mean. My suspicion is that, yeah, they&#8217;ve just about played it safe, but the characters in the film will feel less familiar than they did in the comics, or even the cartoon series.</p><p><object
width="540" height="329"><param
name="movie" value="http://www.youtube.com/v/f3Xwta_XIJo?version=3"></param><param
name="allowFullScreen" value="true"></param><param
name="allowscriptaccess" value="always"></param><embed
src="http://www.youtube.com/v/f3Xwta_XIJo?version=3" type="application/x-shockwave-flash" width="540" height="329" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><p>For more on the Uncanny Valley, check out my post on <a
title="On the Potential for Branded Robots" href="http://digitalcortex.net/technology/on-the-potential-for-branded-robots/">Branded Robotics</a>, where a leading scientist gives me his thoughts on what works and what doesn&#8217;t. Hopefully, the Tintin creators have done their research too.</p> ]]></content:encoded> <wfw:commentRss>http://digitalcortex.net/culture/film/tintin-the-uncanny-valley/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 29/59 queries in 0.194 seconds using disk: basic
Object Caching 1434/1546 objects using disk: basic

Served from: digitalcortex.net @ 2012-02-09 05:17:52 -->
