Reverse-Engineering AR

This entry is part 7 in the series An Opus to AR.

This section seeks to locate AR’s position within a wider context.

There are three media that converge in Mobile AR: Virtual Reality; the Internet and the mobile telephone, with other, subsidiary technologies as enablers to this end. Assessing the three of these in turn, we can glean knowledge of these highly influential media forms and their impact, the findings of which can be built into a model for the commercial diffusion and societal impact that Mobile AR might enjoy.

Virtual Reality is first up. Check out my next post in the series!

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Tom Saunter

I like to think about the media, technology, pop-culture & the future. When not blogging, I tweet @freedimensional & work @MediaComUK. Feel free to visit my Personal Bio to learn more about me.